Thursday, October 11, 2018

Learning Through Discovery




An educational game is a game designed to teach players about a specific subject and teach them a skill from the game. With the purpose of our assignment was to assess an educational game and find out what set of skills does the game offer. The web offers a variety of educational games and to figure which game could be used in a classroom setting is overwhelming. There many games I found that had potential to be used for elementary students but, I wanted to find a game that would fit my personality and a game that involves students struggling in language arts. I feel that students would learn more with hands-on learning activities and keep them engaged. Shapiro (2014) shares that, “The promise of game based learning lies in the premise that the technology provides an efficient and effective tool with which to replace a points-based extrinsic motivation system with a contextualized hands-on learning experience.”
From the first day the assignment was given, we were given time to find an educational game that we could implement as a learning tool but, I was not able to find a game I was comfortable with. Not having a game in mind made creating a game rubric challenging as I did not have a set of standards to base my rubric on. I thought as a future educator, I wanted to set some specific criteria that could be used for any educational game. I wanted an educational game that was easy to navigate, a game that was creative but not too overbearing and most importantly what set of skills can the student learn from this game.
As a student majoring in elementary education, I thought back to when I was an elementary student being an ESL learner and having a difficult time in my language arts class. Panda Pop is a game that demonstrates to students the different category of which word is assigned to its grammatical property. The game not only teaches the elementary student parts of speech but, to listen, read and think carefully. I feel that this game would allow student who speak English as a second language feel a part of the class.
When using an online educational game, I would probably use the online educational game in at end of the lesson. I know that children love to play games and I feel that if they get excited to play the game, they will be motivated to continue the game even if the lesson had ended. If I was teaching an English class an online game would be perfect lesson to challenge the students. According to Gee, “Games are believed to promote ownership of learning by providing the learner with control over the gaming process and difficulty levels (experimental approach) (2008)”. Once I see that the student is improving, I would test the skills learned from the game either an oral or written test for mastery.
For my presentation, I wanted to try different websites and eventually ended up using Go Daddy for its simplicity. I wanted to create an educational website that anyone can view and a website that is easy to navigate. Go Daddy was easy to use and offered many customizing tools for a free user. For my survey I tried different websites unfortunately, Google Docs was the best option to use as a presentation tool for sharing my questioner and response to my audience.
I never really thought to implement an educational online game in a classroom until this assignment. The website offers many educational games and majority of the game can expand the students’ knowledge. This assignment made me realize that not all online educational games are academic and to be mindful of what game to select as a learning tool. Through this assignment, I was able to use different websites and it also expanded my knowledge of websites to use for presentations and online games as a learning tool in the classroom.

References
Shaprio, J. (2014). Games in the Classroom: What Researcher Says.
Retrieved October 10,2018, from Mindshift website:
Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.


Wednesday, October 3, 2018

My Name

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